The amount of ships seems to be irrelevant, only the fleet power number contributes to the lag. So performance is complete shit on high core cpus that trade off some clock speed. I've found that for some ungodly reason, science ships lag the game more than any generic late-game lag I've seen. If I toggle the speed acceleration off and go back to 4x speed, my FPS will go to 80-100+. Late game for Paradox games have always been a troublesome period of play, but in Stellaris it is especially unbearable. 25 primitives. No matter your system. Since Master of Orion, I've been an advocate of playing on smaller maps. Try playing Factorio if you want to try playing an optimized game. Small map size is better. 3. Mid-game, the timer starts to slow down, but by late game, even on fastest speed, the time will be a day a second max, versus five days a second on fastest. So my game freezes late game (2400+) . HealMySoulPlz •. I wish I could go larger, but the creeping slowness is awful. Stellaris is my. * I say double thread (note, a game thread =/= a CPU core or hyperthread/virtual thread, though they can be allocated to different ones in parallel, if written well - not easy for a game like stellaris with many interrupts) as there is likely some thread-locking hitting the UI sometimes, For example, bypasses can show as White or Red, depending. Beyond that a faster processor is really all you can do. Like seriously, its been what? YEARS after release and I've YET to freaking finish ANY of the games I startup in because either the game lags to high heaven to hte point where I've YET to even experience a crisis in the game despite having a gaming rig that should play MOST modern games easy. The game doesn't look too bad even on low, honestly. These two mods combined bring Stellaris back to the performance it had before the Apocalypse update broke everything and ruined the game (which is to say the performance is still bad in the late game but bearable) and also fixes the broken Crisis AI (the AI breaks whenever it tries to use a Gateway or Wormhole - so the latter mod. So given that there seems to be a engine issue that leads to late game lag does anyone have any tips for getting the late game at least playable?This and the overall late game AI lag. Claims by the gaming community who play stellaris, after reading the game requirements here on Steam (i-5 3470k) I am having doubts on hyperthreading This causes me pain and suffering, so. Description. 25x , playing on smaller galaxy sizes, and tweaking the pop growth curve settings to make pop growth slower. The fact is that Stellaris's engine isn't the best. #3. So after the Utopia/1. Pop calculations are the biggest lag cause in stellaris, hence paradox made it a monthly calculation to try to minimize the lag. Sunburnt_Hobo • 2 yr. King Harkinian. This also makes housing buildings and clerks a little more important/powerful, too, in my experience. Hopefully Paradox will require all mods to be distributed zipped at some point. 25)Getting a bit tired of people stating this. OddballAdvent • 7 min. Federations gave you more to do and then either that or next patch improved performance so it became much more bearable to play into late game. Regardless of what we’ve tried, the two “client” players constantly lag behind the “server” player by several in-game days, causing the game to constantly stutter. < 1 2 > Showing 1 - 15 of 29 comments Viper217 Nov 16, 2020 @ 6:47pm It's gonna depend on your comp specs of course somewhat, but yes late game is. Also, the late game can be the part of the game when you challenge the fallen empires, if you haven't done so already. . So to reduce lag in existing games: Purge empires. Is anyone getting same freezes on 3. . It appears to be the amount of vacant jobs doing calculations for eligible pops that contribute a lot to the lag late game. By the time 2250 rolls around the lag is so bad I'm getting 1 day passing every 2-3. It's the thousands of ships all over the galaxy, each having data about it being updated 24 times a day. 1. Play on smaller galaxy sizes. literally. So basically, in order to speed up the game, lower them number of pops, get a better CPU, or both. Forget late-game tech, what Stellaris needs is late-game story pack content. What and why cancerous fleet lag you might be wondering. 2's performance is at all times worse then previous versions. So to reduce lag in existing games: Purge empires. You have probably noticed that a ingame day passes much slower than it did when you first started the save. Hi all, We've now released a hotfix, 3. When the open beta branch goes live, you can opt-in to the beta by right-clicking Stellaris, click Properties, Beta tab, and choose “Stellaris_test” from the drop. The primary factor in late-game lag is the total number of pops and the number of different species and sub-species in the galaxy that the game has to run calculations for each month. Turning down galaxy size helps a ton with performance. It's recently been discovered that it's the available jobs that cause slowness. The main culprit for lag in stellaris is pops, you can fix this by reducing planets to 0. Stellaris is just poorly coded, this amount of lag isn't even there when i run a 3D render software in the background. It's the exact same problem, only starting 25-50 years later and the performance issues still prevent games from being playable past the mid game stages. Best. Multiplayer. Is there a way to fix or help with late game lag? Its completely unbearable :The end game crisis did not even started and my empire+my allies are super advanced, makes sense that the xbox is struggling with the amount of planets and stations. The lag is so bad it drops me to 6-10 FPS and I can't figure out the cause. It's a nearly decade old game running on a nearly 2 decade old engine. Small map has helped late game lag for me. . 9 will improve performance as Paradox will do some changes to pops so everyone has much less pops and each patch also slightly improves performance. Late game stellaris is a chaotic place, full of lag. Your end game is likely too late. •. Play on smaller galaxy sizes. #2. As populations baloon this obviously becomes a problem. Stellaris. The problem lies in the lack of CPU threads the engine makes use of. 2 is to play the beta patch, which can also be accessed through steam properties under the updates tab (select stellaris test under what beta patch version). There is the "ScanLine Sync" option to play with. Can anybody confirm that hayperlane only games run better late game, due to lessc laculations being made? I have a good rig but tons of mods, currently I can not play more than 600 stars, without. And those were long, meaning 1-3 secs, lags, not in late game. Late-game crisis can clear out some of the POPs, Thanos style, but it's a game of patience at this point and it's not fun. . i hope to god this gets updated soon it was honestly the only reason i even had infinite stellaris downloaded cause it reall did make a massive diffrence lowering end game lagThe problem of lag/stutter with Stellaris is when you play logged to Paradox. Your. 2 for me except the ai isn't constantly steeling the fed fleet from me and redesigning it anymore. With these changes alone I managed to get +30 fps even with a heavly modded game in late game. otherwise, no. Logic Growth Scaling - 1 In this (short) video essay I explore the final, hidden crisis in Stellaris. Not. Heavy use of both trading and gateway space station is also a recipe for maxing out CPU main thread's processing time. A major task for the late game is to prepare for the end-game crisis. 10 and I let the game run at maximum speed for 1 real life minute without touching the mouse or keyboard. 5 seconds for the loop executions, then it'll run smooth for another . I suspect GuiObjects leaks may be one of the larger causes of "gamestopping" late game lag where you can save and load and its "better" for a bit, as there are a handful of functions that look at every gui object in. I barely ever make it into the late game of Stellaris, because by that point my game is running at 1 day per 2 seconds, and sometimes 10 second freeze between months. We also just started the save so the problem is not connected to it being late game or anything and I never had the game run this slowly, not even in my lategames with. So I removed almost every species trait from the game. Summary: 2. With gestalt owning the whole galaxy, and having 4 races i can have over 13k. Fix Late Game Lag. Logic Growth Scaling - 1In this (short) video essay I explore the final, hidden crisis in Stellaris. #8. I don't have great hardware with a I7-4790K,. Premium Powerups Explore Gaming. I can't remember, but late game Stellaris frametimes are all over the place, so you don't want that either. As a result, the number of. I got a i5 6600k ~ 4,4Ghz + 980ti. My StellarStellaris mod can help a bit late game, but your video doesn't really show much lag so it might not help much. It's a very good idea and it's mechanics are cool but its ruined by pop lag issues. Game slows down by late game but it's reasonable, at least with my Ryzen 5. I've played several 4X games before and they just skip past this issue by dialing back the scale so that it doesn't matter, by making everyone play hyperlane so that some semblence of strategy can be maintained, and/or by making every tool in the toolkit. You can have a fancy CPU or GPU, but the games coding makes it worthless. There is a bit less lag now, but this is Stellaris we are talking about, of course there is. That's why there's late-game lag. 2. Stellaris: Bug Reports. The problem, as I see it, is that one processor out. Ive tested this out and switched to all A. Bigger than medium is for supercomputers. It only affects how much RAM the game can adress. You’ll see a huge improvement. With this edict they would at least have some more income, and more and more income as game progresses (and you keep culling). The main culprit for lag in stellaris is pops, you can fix this by reducing planets to 0. Because by the time 2400 arrives, fastest speed in late game is the same as normal speed in early game. Almost a year has passed and there's no indication that this is a problem that is being worked on or a priority. Population is what causes game lag with how many calculations that run around them. 3 patch. On medium late game is tolerable, but still slow. What causes this and how can i fix it? Vote. Late game lag got better yes at moment game runs fine and suddenly major stutter while cpu cores not max stressed the issue used be when a cpu core was stressed to the max so somewhere its improved. I would suggest making a 800 star map with 2-3 less AI and see how it reduces lag. For the love of god, stop adding features that slow down the game more and more until you fix late game lag. As an exemple, played Mirror's Edge recently and the V-sync lag was unbearable (for me). So POP count keeps going up and up. And at 32-bit it can adress up to 4GB. IMO the game is pretty much unplayable past 100 years at the moment. Its about pops (not just yours, all the pops in the galaxy). 5 habitable planets (I don't like playing with any more than that because of micromanagement). Edit: lag isolated to. Chazman_89 • 4 min. 9 - GTX960) OFC on my old Q6600 @2. -Having your fleet simply selected definitely causes a massive late game slowdown, so refrain from that. This should be standard in any player, sorry Gamer™ toolbox. Measures to reduce the lag can be to turn off xeno compatibility which will reduce the variety of pops in the galaxy which in turn cause lag due to the extra calculation done by the engine. 0 coins. 4, to address the performance issue that appeared for many of you with Tuesday's 3. You can also set tech cost to 0. It's gonna depend on your comp specs of course somewhat, but yes late game is significantly better than it was. set habitable planets to the lowest setting, since lag primarily comes from pops. 6 playthrough in the new patch, the game got catastrophically slow. #16. 2 update Stellaris was a grand scale strategy game where I could play on 5x planets on a 1,000 star galaxy and it ran smoothly, easily, and with a minimum of micromanagement fuss because I threw everything into mega sectors and that was good enough. Please find more details below. This last game was played in the 2. The real lategame issue isn't "Too few pops", it's "Too many jobs". Mid-to-Late game - I can't even play wih Normal speed. 7 (ea03) which causes game to crash about 55 minutes after start of play. Currently Im playing on a 1000 system game and Im on the year 2400. the fastest supercomputer on the planet could not run this game smoothly. The biggest remaining late game Performance killer is caused by free jobs. Infinity's mod automatically merges species together and keep the count low (because guess what, even without xeno-compatibility you're gonna have 100+ species in. Having a dozen of such fleets also makes fleet manager borderline unusable. ) Dormant Gates should be dropped to 0 2. 0 I'd have no lag at all when opening the species page. The number of pops rises as the game goes on, which is one of the things that causes the lag to get worse. Consider this: before 2. Aside from lowering habitable planets and galaxy size I have found the biggest improvement to be turning off gateways, wormholes, and the lcluster. 8 comments. As far as my system goes:I guess it makes sense considering strategy games have to deal with a lot more elements compared to the average FPS. I just want to play the endgame crisis. Lol its like Moo all over again. e. Stuttering. Stellaris: Bug Reports. Problem iwth that is, by the end game, species because absolutely unmenagable. For quire a few reasons: 1. ago pretty much u/lanadelreyzerblades commented the main reason for lag in end game is the internal ai trying to calculate too much stuffStellaris pop modeling was based on the idea that every pop is important, and each pop has a history -- there are still temporary effects like Recently Conquered / Recently Liberated / Grateful Refugee / etc. Fixing late-game lag. Lategame lag unbearable. Most of us experience stutter and lag during late-game and since we have explored most of galaxy and taken all stars to ourselves there is no longer need to see stars or asteroids. But its a pop thing even though lately its a lot better. 1. I think the issue is due to whatever information the game keeps sending to Paradox that causes this. This should be standard in any player, sorry Gamer™ toolbox. For example, selecting a 6/7 battleship. Stellaris is very CPU intensive, your your experiencing issues it's likely CPU related not GPUHey so iv been into stellaris since its launch and the game stutter / lag has always bugged me. I'm trying to figure out what mods I have that is causing so much lag and I believe I've narrowed it down to one or all of these: Gigastructural Engineering. Population is what causes game lag with how many calculations that run around them. This appears to focus on lag regardless of save-game length and on the graphical aspect, but OP specifically wants to know about late-game performance that is restricted by CPU, not by the GPU. Download a mod that makes your graphics look like a 3 year old drew it. When your late game becomes '15 seconds to pass a day', something is wrong because you would very likely give up instead of finishing it. Stellaris Stuttering late game. It gets quite slow in the late game and you just need to live with it. My megathread post Part 1 Part 2. By mid game it gets even worse - random FPS jumps every second anywhere between 40s and 120. My testing showed that to launch a multiplayer game, you must, at a minimum, have an internet connection to launch. It ran fine for me. So, yeah. i have no mods installed and have verified cache it happens no matter what game speed i use. Obviously this can cause extreme late game lag, especially in mods that can create habitable planets. Few months ago it ran fine on my laptop that's half as powerful as my desktop. There are. Any Portrait Mod. Set habitable planets to the lowest. Some of the causes of fleet selection lag, and how to deal with them. The Factorio dev team is amazing. 0. 3 patch. finally, go through your specs, and look up for each [¨Part name¨ lag in stellaris] to see if anyone has fixes. The main thing that causes lag is apparently pops. Originally posted by Elitewrecker PT: 2500 is the default game end date. Game is paused during demo, outliner sections are collapsed and outliner update rate is decreased. Steps to reproduce the issue. I consider myself a bit of an avid player to Stellaris, and while no where near as devout as some people here on the forum, I've considered Paradox a pretty cool company to look for interesting games since Majesty, the original. Compressing the merged mods will also dramatically reduce load time. The freezes get longer until every freeze there the program doesnt even respond in time for. I start a new game on medium size galaxy, 12 empires, 2-3 fallens, etc. it happens even if i dont do anything. Turning Gateways/wormholes down or off can help, per what evilgenius said. which show the pop's reaction to transitions between some states. Piracy is the sum total of all trade, all protection value, and all escorts all across your entire empire. Archived post. Rule #5: Most end-game lag comes from pops, so I removed the lag source from other empires. My thinking is that all the late game lag is due to ♥♥♥♥ programming/engine not my i5 with a 1060 gpu. that is a lot of calculations it has to do. 3. Not 100 percent sure on this. ago. 0 to reduce the number of pops in a game and to reduce pop growth which were the main causes of lag, so isn't really as noticeable anymore if you keep the pop growth settings unchanged and number of AI empires not in excessive levels. Plain and simple, game used to run smoothly. Vicky 3 should be able to avoid this due to the way POPs are modeled. Cant do shit ~120 years in. Stellaris should absolutely be run in fullscreen (you select it in the launcher) with VSync disabled and fast sync forced in your graphics cards control panel, but that goes for pretty much every game. This is a performance mod that mostly prevents the AI from causing the game to lag due to some of its actions, among other things. Subscribe. If you have struggled through the pain, you will know this all to well. (I5 k6600@3. Put game speed down from faster or fastest to just normal in late game mostly it runs bit smoother then. Smooth experience. These are also important for improving late game performance by slowing pop growth. , and factions the galaxy got the better performance gets. I know the pop numbers sim from civs causes the hella lag. 2, the maximum number of pops a planet can house was 25, and these planets were rare. 9 will improve performance as Paradox will do some changes to pops so everyone has much less pops and each patch also slightly improves performance. Make sure xeno-compatability is turned off because it lags the game a ton. It's not the ship models being rendered that contributes to lag. About 1-1. Late game performance tips that work. I run the game at 120+ FPS, I have very little lag even late game on. It condenses jobs and pops into like 10 per planet, any more pops are converted. It'll run fine for . Game Version: 3. You would probably need a NASA Supercomputer to not get late game lag. Lag in 1550+ could be caused by other game bugs(e. Things like number of empires/planets feeds into those, but do not in and of themselves massively impact performance. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop Games. 1) One of your planets is stuck in a job-loop. Before I upgraded my hardware, I benchmarked Stellaris with my save file. I removed Real Space plus the submods so I'm not sure which exactly causes it but if you're having crazy late game lag, maybe get rid of Real Space and see?i. The Stellaris thing is caused by a perk that you can take mid-game. Late game lag got better yes at moment game runs fine and suddenly major stutter while cpu cores not max stressed the issue used be when a cpu core was stressed to the max so somewhere its improved. Didn't fix the issue though because I had 43% of the galaxy's pops. Jump to latest Follow Reply. The lag is also inconsistent between saves. Either way the issue itself is the specific number of. Mar 30, 2020. Each wardec battle lands thousands of ships on each side (their vassals and my vassals included) and the game slows to a crawl. aka dont touch the mice. The game is basically done, crisis handled, wars over, winning by 20k victory points. if it's a new problem it's probably a driver update or windows update that broke something since you said you play without mods. This was done with genetic ascension and adding Fertile onto my species that has Budding. 3 beta patch but it doesn't seem to play any better than the 2. And I also play with up to 40 mods engaged - usually around 35 to 38 mods. disable guaranteed habitable worlds, for the same reasons as above. I did a quick test, essentially making pops need 1/10th the progress to grow and found that it actually improved my performance substantially. Late game lag. I've tried several things I've found over the internet regarding this, like disabling V-sync and logging off the PDX. With gestalt owning the whole galaxy, and having 4 races i can have over 13k. My friend's 13900k isn't really any faster either. 25 and reduce the end game year back 100 years so the game doesn't have to run for so long and more stuff happens. Yeah, new content drags in new players, but I'd anticipate a lot of games are never actually completed because of the sheer overwhelming magnitude of lag that happens late-game. Struggling with late game. It's called Mass Genocide. I players and upgraded their fleets for them and it made the lag vanish. Fix Late Game Lag. I love Stellaris, it's one of the best space 4X games I've ever played but since the Megacorps update the end game has become unplayable for a large portion of the player base. the population/pop job calculation and the trade value/piracy calculation cause a lot of this lag and it doesn't scale well into late game with the population count. The late game is by far the worst problem Stellaris currently has. The calculation uses multiplication whenever it's possible. Very excited for the 2. With this edict they would at least have some more income, and more and more income as game progresses (and you keep culling). There are way too many ships in this game, there should be a stepback in fleet fizes, i would argue a mid game fleet should have maybe a really expensive battle ship, about 2, 3 cruisers and maybe 20 crovettes and 10 destroyers, fleets are just ridiculous this game, consider the amount of processing required for all those projectiles, missiles. Stellaris Real-time strategy Strategy video game Gaming. For quire a few reasons: 1. The mod was written long before Stellaris was rewritten to be mod-friendly, so it overwrites game files which causes issues with other mods too. But Stellaris apparently uses an updated version of the. We have updated our Community Code of Conduct. Very excited for the 2. not talking about FPS here, thats fine, im talking about massive, appauling game engine lag. Pathfinding of ships costs a lot of performance though, even if they aren't. Calen Nov 16, 2020 @ 7:39pm. The late-game lag in Stellaris is a big issue, and it’s easily the hardest’ crisis’ you’ll have to deal with. 2 the primary source of the late game lagg was the constant check for tiles in sectors, and any AI controlled planets. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop Games. So it has to bear the weight of a few legacy choices I guess. 1. Rule 4: I'm having trouble with late game lag and want to know what causes it. Apparently, the problem is caused by trade collection and trade protection being calculated every day instead of something more sensible like monthly (if you hover over the window displaying your trade routes, you can see the numbers changing daily). Actually your CPU is not good enough to run this game without lag regardless of what you might think. Though it pushes the calculation bottleneck in Stellaris out a bit, it doesn't prevent the bottleneck itself, so your late game will be just as bad as without the mod. The best steps for the player would be to expand the military research and development to different fronts and to have the latest tech for all the different types of weapons. What you want is. I don't know if its the extra habitats or what. I thought it was just the planets having higher quality graphics or something - hence, more GPU power needed. LoiteringAround. Well Idk if I'm the only one who has this experience BUT most ships 50K+ stronger when clicked accumulate stuttering, by the time they're 100K+ In early late game clicking them causes astronomical lag/stuttering but quickly deselecting the lagfleet the game goes back to being smoothe af, no lag. 3. Turn on planetary/sector automation. 4, to address the performance issue that appeared for many of you with Tuesday's 3. 5 seconds and lag again for . You might need to leave the game and come back (to reset the RAM) and/or wait a month or two. I consider myself a bit of an avid player to Stellaris, and while no where near as devout as some people here on the forum, I've considered Paradox a pretty cool company to look for interesting games since Majesty, the original. Tried every console command there is. ago. Honestly I reckon a lot of the problems with Stellaris can be tracked back to it's engine. Stellaris is derived from the Paradox engine which has been refactored/reworked since Paradox is Paradox. There is no consumer CPU out there yet that can handle the largest maps on default settings without any late game slowdown. Try a no bypass run on a barred spiral. As has already been said, it creates a late game where you either live. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement. Less stars. - play on a smaller galaxy size [i. iii. This is getting on my nervous and I'm trying to figure out what the cause is, but as things progress into the late game I get this strange lag when I'm on the galaxy map at about medium height up which lets you see a lot of systems while still showing their details. As the game progresses there are too many objects to track for a single core to keep up. 7 it is the worst I have ever seen it, taking about 3-4 minutes to pass a single day in the game. Its not about planets. Plus it is used for all Paradox games with many modifications, but still that's the same engine, Clausewitz, running EU, CK and Stellaris. The best way I can describe it is it's like the game Alt-Tabbed itself but got stuck halfway. I'm using an i7-4790 @3. 3. Infinity's late game performance mod introduced many tweaks in the game. in a number of setups that causes the lategame lag to just become a slowdown - so the game runs like syrup, but it runs #1. 7 it is the worst I have ever seen it, taking about 3-4 minutes to pass a single day in the game. 909. PDX, please, commit to some form of fix for late-game lag. 5 seconds and lag again for . You can also do the following: 1. Your. Azunai Aug 25, 2018 @ 7:20am. 1. use the stellaris_test beta branch, it fixes some of the more egregious lags caused by worms/gateways. CryptoEnd game lag is still sorta there, seems better but still exists. Its a known issue with the game, which is why there are population controls in the game settings (Logistic Growth Ceiling and Growth Required Scaling) as well as the ability to turn off the Xeno-Compatibility ascension perk (which causes even more.